RULES
- FOUR 10 MINUTE QUARTERS
- 2 MINUTE OVERTIME
- 6 FOUL LIMIT
- CLOCK WILL STOP IN THE LAST 3 MINUTES OF THE 2ND AND 4TH QUARTERS
- CLOCK ONLY STOPS FOR A DEAD BALL, NOT ON MADE SHOTS
- DURING OVERTIME, CLOCK WILL STOP DURING THE LAST MINUTE
- 15 POINT LEAD = RUNNING CLOCK
- 3 TIMEOUTS PER GAME (1 FOR OVERTIME)
- TIMEOUTS DO NOT CARRY OVER INTO OVERTIME
- FREE THROW BONUS IS WHEN A TEAM HAS COMMITTED 7 FOULS IN 1 HALF
- ALL BONUS IS 1&1 (NO DOUBLE BONUS)
- DURING OVERTIME, BONUS WILL BE ALL FOULS COMMITTED IN THE FINAL MINUTE
- ANY TIME A DEFENDER FORCES A FASTBREAK STOPPAGE WITHOUT MAKING A PLAY FOR THE BALL, THERE WILL BE A ONE SHOT PENALTY (PLAYER WHO IS FOULED) AND POSSESSION OF THE BALL WILL BE RETAINED.
- BALL WILL ADVANCE AFTER A TIMEOUT IN THE FINAL MINUTE OF THE 4TH QUARTER
- ON A LIVE BALL REBOUND, IF A PLAYER DRIBBLES IN THE BACK COURT, THEIR ABILITY TO ADVANCE THE BALL AFTER A TIMEOUT IS REVOKED (4TH Q)
- IN JUMP BALL SITUATIONS, OPPOSING PLAYERS WILL COMPETE FOR POSSESSION OF THE BALL
- THE TEAM WHO WINS THE JUMP BALL WILL HAVE POSSESSION TO START THE 4TH QUARTER. THE OPPOSING TEAM WILL HAVE POSSESSION AT THE START OF THE 2ND & 3RD QUARTER.
- ANY TECHNICAL FOUL WILL BE ONE SHOT AND AUTOMATIC POSSESSION
- IF A PLAYER RECEIVES 2 TECHNICAL FOULS, THEY WILL BE EJECTED FROM THE GAME AND SUSPENDED FOR THE FOLLOWING GAME
- 5 SECONDS WILL ONLY BE ENFORCED WHILE A PLAYER IS HOLDING THE BALL AND A DEFENDER IS NEAR. IF A PLAYER IS DRIBBLING, THERE IS NO 5 SECOND RULE TO BE ENFORCED
- 5 MIN WARMUP BEFORE GAME, 1 MIN BREAK BETWEEN QUARTERS, 3 MIN HALFTIME
- IF THE RULE IS NOT SPECIFIED ABOVE, REFER TO OFFICIAL NBA RULES