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OFFICIAL FILB-PRO-AM RULES

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  • Four 10-minute quarters

  • 2-minute overtime

  • 6-foul limit (player fouls out)

  • 15-point lead = running clock

  • 5-minute warmup before games

  • 1-minute breaks between quarters

  • 3-minute halftime

GAME FORMAT

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TIMEOUT RULES

  • 4 timeouts per game

  • 1 timeout permitted in overtime

  • Timeouts do NOT carry over into overtime

  • Ball can advance after a timeout in the final 3 minutes of the 4th quarter

  • If a player dribbles in the backcourt on a live rebound, the team loses the ability to advance the ball after a timeout (4th quarter)

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  • Any technical foul:

    • 1 free throw

    • Automatic possession

  • Two technical fouls in one game:

    • Ejection

    • Suspension for the following game

TECHNICAL FOULS

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  • Clock stops in the last 3 min. of the 4th qtr. 

  • Clock does NOT stop on made baskets

  • Clock stops only on dead balls

  • During overtime, clock stops in the final minute

CLOCK MANAGEMENT

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MERCY RULES

  • 20-point lead → Game ends with 2:00 left in the 4th

  • 30-point lead → Game ends with 3:00 left in the 4th

  • 40-point lead → Game ends with 4:00 left in the 4th​

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  • Team enters bonus after 7 fouls in one half

  • All bonus situations are 1-and-1

  • No double bonus

  • During overtime, bonus applies to all fouls committed in the final minute

  • Any technical foul results in:

    • 1 free throw

    • Automatic possession

FOULS & FREETHROWS

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  • If a defender stops a fast break without making a legitimate play on the ball:

    • 1 free throw (by the fouled player)

    • Possession retained

       (Discourages intentional fouling.)

TAKE FOUL

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  • 5-second rule applies only when:

    • Player is holding the ball

    • Defender is within 6 feet

  • No 5-second count while a player is dribbling

  • Backcourt violation = 10 seconds

VIOLATIONS

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  • No sweats/pants allowed

  • No headwear allowed

  • Players must wear FILB jerseys​​ (COMP)

GAME ATTIRE

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​​Any situation not listed  follows official NBA rules

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