
OFFICIAL FILB-PRO-AM RULES

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Four 10-minute quarters
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2-minute overtime
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6-foul limit (player fouls out)
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15-point lead = running clock
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5-minute warmup before games
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1-minute breaks between quarters
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3-minute halftime
GAME FORMAT

TIMEOUT RULES
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4 timeouts per game
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1 timeout permitted in overtime
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Timeouts do NOT carry over into overtime
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Ball can advance after a timeout in the final 3 minutes of the 4th quarter
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If a player dribbles in the backcourt on a live rebound, the team loses the ability to advance the ball after a timeout (4th quarter)

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Any technical foul:
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1 free throw
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Automatic possession
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Two technical fouls in one game:
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Ejection
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Suspension for the following game
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TECHNICAL FOULS

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Clock stops in the last 3 min. of the 4th qtr.
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Clock does NOT stop on made baskets
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Clock stops only on dead balls
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During overtime, clock stops in the final minute
CLOCK MANAGEMENT

MERCY RULES
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20-point lead → Game ends with 2:00 left in the 4th
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30-point lead → Game ends with 3:00 left in the 4th
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40-point lead → Game ends with 4:00 left in the 4th​

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Team enters bonus after 7 fouls in one half
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All bonus situations are 1-and-1
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No double bonus
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During overtime, bonus applies to all fouls committed in the final minute
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Any technical foul results in:
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1 free throw
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Automatic possession
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FOULS & FREETHROWS

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If a defender stops a fast break without making a legitimate play on the ball:
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1 free throw (by the fouled player)
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Possession retained
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(Discourages intentional fouling.)
TAKE FOUL

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5-second rule applies only when:
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Player is holding the ball
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Defender is within 6 feet
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No 5-second count while a player is dribbling
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Backcourt violation = 10 seconds
VIOLATIONS

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No sweats/pants allowed
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No headwear allowed
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Players must wear FILB jerseys​​ (COMP)
GAME ATTIRE
​​Any situation not listed follows official NBA rules