top of page

FILB PRO-AM OFFICIAL RULES

  1. ​FOUR 10 MINUTE QUARTERS

  2. 2 MINUTE OVERTIME

  3. 6 FOUL LIMIT

  4. CLOCK WILL STOP IN THE LAST 2 MINUTES OF THE 2ND AND 4TH QUARTERS

  5. CLOCK ONLY STOPS FOR A DEAD BALL, NOT ON MADE SHOTS

  6. DURING OVERTIME, CLOCK WILL STOP DURING THE LAST MINUTE

  7. 15 POINT LEAD = RUNNING CLOCK

  8. 3 TIMEOUTS PER GAME (1 FOR OVERTIME)

  9. TIMEOUTS DO NOT CARRY OVER INTO OVERTIME

  10. FREE THROW BONUS IS WHEN A TEAM HAS COMMITTED 7 FOULS IN 1 HALF

  11. ALL BONUS IS 1&1 (NO DOUBLE BONUS)

  12. DURING OVERTIME, BONUS WILL BE ALL FOULS COMMITTED IN THE FINAL MINUTE

  13. ANY TIME A DEFENDER FORCES A FASTBREAK STOPPAGE WITHOUT MAKING A PLAY FOR THE BALL, THERE WILL BE A ONE SHOT PENALTY (PLAYER WHO IS FOULED) AND POSSESSION OF THE BALL WILL BE RETAINED.

  14. BALL WILL ADVANCE AFTER A TIMEOUT IN THE FINAL MINUTE OF THE 4TH QUARTER

  15. ON A LIVE BALL REBOUND, IF A PLAYER DRIBBLES IN THE BACK COURT, THEIR ABILITY TO ADVANCE THE BALL AFTER A TIMEOUT IS REVOKED (4TH Q)

  16. IN JUMP BALL SITUATIONS, OPPOSING PLAYERS WILL COMPETE FOR POSSESSION OF THE BALL

  17. THE TEAM WHO WINS THE JUMP BALL WILL HAVE POSSESSION TO START THE 4TH QUARTER. THE OPPOSING TEAM WILL HAVE POSSESSION AT THE START OF THE 2ND & 3RD QUARTER

  18. ANY TECHNICAL FOUL WILL BE ONE SHOT AND AUTOMATIC POSSESSION

  19. IF A PLAYER RECEIVES 2 TECHNICAL FOULS, THEY WILL BE EJECTED FROM THE GAME AND SUSPENDED FOR THE FOLLOWING GAME 

  20. 5 SECONDS WILL ONLY BE ENFORCED WHILE A PLAYER IS HOLDING THE BALL AND A DEFENDER IS NEAR (6 FEET). IF A PLAYER IS DRIBBLING, THERE IS NO 5 SECOND RULE TO BE ENFORCED

  21. 5 MIN WARMUP BEFORE GAME, 1 MIN BREAK BETWEEN QUARTERS, 3 MIN HALFTIME

  22. IF THE RULE IS NOT SPECIFIED ABOVE, REFER TO OFFICIAL NBA RULES

bottom of page